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[ NNSquad ] Re: Subject: Re: [IP] "Entry level pricing"


"3mbps ought to be enough for anyone"

Don't be an ass and put words into people's mouths.  I specifically said
BUSINESS users.  If any business users working for me or anyone else were
using OnLive services, they'd get fired.  You're not a business user.  A
gamer is not a business user.

OnLive is an application for nextgen broadband, of course you want to see
more bandwidth because it brings you more potential customers.  Nothing
wrong with that of course (and I've spoken kindly about your types of
companies
http://www.digitalsociety.org/2009/09/cloud-rendered-online-gaming-will-need
-a-lot-more-bandwidth/), but we need to point out the self serving
motivations here.  Now it remains to be see how many hardcore gamers you'd
draw to your service and whether people want to put up with much lower
resolution, compression artifacts, loss of detail, and higher lag.  It may
very well be "good enough", but it remains to be seen if such a high
bandwidth model works.



George
 
-----Original Message-----
From: Cliff Sojourner [mailto:cls@employees.org] 
Sent: Saturday, October 03, 2009 2:25 PM
To: George Ou
Cc: nnsquad@nnsquad.org
Subject: Re: [ NNSquad ] Re: Subject: Re: [IP] "Entry level pricing"

George Ou wrote:
> "We can't even use that to do remote work on our computers at work and the
> overall thruput is severely limited by the ridiculously low upstream
> bandwidth."
>
> Just out of curiosity, what kind of work do you do that requires more than
3
> Mbps?  

well gee, I work at OnLive, and if I want to do any development & 
testing of a live client video, it requires 5 or 6 Mbps down, and as 
much as I can get upstream for my dev work.

wow George, how presumptuous of you - "3mbps ought to be enough for anyone"