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[ NNSquad ] Re: Subject: Re: [IP] "Entry level pricing"


George -

thank you for reconfirming Lauren's reply to your original statement:

   [ George, your response is notable, in the "best" traditions of Big
     Telecom telling customers "what Big Telecom thinks they need" rather
     than reacting to what technically-skilled customers are asking for.

     If Robert, obviously no slouch at this stuff, says that his firm
     is unable to work effectively at those bandwidths, who are you to
     tell him "no, you're wrong, you can work just fine!"  That sort
     of reaction encapsulates so much of what is wrong with Internet
     access in the U.S. today.

why do you presume there is no legitimate business application for some services? my, what a narrow view of "business" and "services".


the reason packet networks succeeded over PSTN is that we don't have to ask permission to provide and use new services. We have only begun to explore the possibilities.

The conversation started with discussing how to share bandwidth among competing services.

Seems to me it keeps coming back to 1) more practical to add bandwidth than try to manage for scarcity, and 2) the US is underprovisioned anyways so let's get the show on the road for the 21st century.

oh and by the way, I am sure you wouldn't call me an ass in person, so don't do it on the intartube-web-nets either.

thanks
Cliff


George Ou wrote:
"3mbps ought to be enough for anyone"

Don't be an ass and put words into people's mouths.  I specifically said
BUSINESS users.  If any business users working for me or anyone else were
using OnLive services, they'd get fired.  You're not a business user.  A
gamer is not a business user.

OnLive is an application for nextgen broadband, of course you want to see
more bandwidth because it brings you more potential customers.  Nothing
wrong with that of course (and I've spoken kindly about your types of
companies
http://www.digitalsociety.org/2009/09/cloud-rendered-online-gaming-will-need
-a-lot-more-bandwidth/), but we need to point out the self serving
motivations here.  Now it remains to be see how many hardcore gamers you'd
draw to your service and whether people want to put up with much lower
resolution, compression artifacts, loss of detail, and higher lag.  It may
very well be "good enough", but it remains to be seen if such a high
bandwidth model works.



George
-----Original Message-----
From: Cliff Sojourner [mailto:cls@employees.org] Sent: Saturday, October 03, 2009 2:25 PM
To: George Ou
Cc: nnsquad@nnsquad.org
Subject: Re: [ NNSquad ] Re: Subject: Re: [IP] "Entry level pricing"


George Ou wrote:
"We can't even use that to do remote work on our computers at work and the
overall thruput is severely limited by the ridiculously low upstream
bandwidth."

Just out of curiosity, what kind of work do you do that requires more than
3
Mbps?

well gee, I work at OnLive, and if I want to do any development & testing of a live client video, it requires 5 or 6 Mbps down, and as much as I can get upstream for my dev work.


wow George, how presumptuous of you - "3mbps ought to be enough for anyone"