NNSquad - Network Neutrality Squad
[ NNSquad ] Re: [IP] BitTorrent uTorrent 2.0 uTP will self-throttle to protect networks
I’ve published my results here. http://www.digitalsociety.org/2009/11/analysis-of-bittorrent-utp-congestion-avoidance/ Dr. Reed. Your use of the words “rhetoric”
and “tricks” aren’t very useful to this discussion, and I
would take issue with your comments. 1.
BitTorrent still hogs over 90% of my broadband connection
over HTTP. This has significant ramifications beyond just real-time
applications like VoIP and online gaming. 2.
You shouldn’t be so quick to discount VoIP and online
gamers. A very large number of BitTorrent (or any P2P app) users also do
online gaming and VoIP, and they’re forced to shut down their P2P
application when the use VoIP or game and that actually hurts the P2P upload
and download throughput for the entire P2P community since there are fewer
seeders. 3.
Don’t conflate wireless with wired broadband. Just
because 150 ms ping for wireless is best case doesn’t make 70 ms additional
on a wired network bearable for online gaming. Maybe you’re
different, but I don’t know any gamer that will put up with an additional
70 ms if they can help it. I thought it would be tolerable for VoIP, but
my Lingo VoIP phone service drops a significant amount of audio even when I merely
upload with BitTorrent. George Ou From: nnsquad-bounces+george_ou=lanarchitect.net@nnsquad.org
[mailto:nnsquad-bounces+george_ou=lanarchitect.net@nnsquad.org] On Behalf Of
David P. Reed I find the word games/rhetorical tricks that Ou and Bennett
use fascinating. We'll see whether Farber posts my response below. Subject: RE: [ NNSquad ]
BitTorrent uTorrent 2.0 uTP will self-throttle to protect
networks I
will do some testing myself, because I am curious about the mechanism in
uTorrent 2.0. I do note that "unbearable levels for online
gaming and VoIP" is an interesting statement. |