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[ NNSquad ] Re: True Cost of using BitTorrent for Distribution


That BitTorrent shifts costs away from the publisher is well
understood, its why both Valve (with Steam) and Blizzard (massive WoW
updates) use this style to transfer data.  Although this case, by
being a very popular file, is better at cost shifting than a less
popular file.

But why ISPs hate it is that although it reduces the cost to the
publisher, it increases the TOTAL cost of distributing a file, and
that cost is born by the receiving ISPs.

Look at it this way:  BitTorrent is very poor when it comes to being
topologically aware, and even if it was, it is rare that 2+ or 3+
people are on the same local loop.

So what happens is that in order to distribute the file, instead of
using the content provider's bandwidth ($.18-$.10/GB through Amazon
S3/EC2, or less if you are Apple or Youtube), it goes onto the ISP's
aggregate upstream bandwidth bills.

And the AGGREGATE cost goes up (probably by a factor of 4, as a rough
guess), because the cost for an Amazon to provide bandwidth is much
less than an ISP, because of the infrastructure costs and location
(its easy to get a gigabit pipe to a colo facility in Silly Valley,
its expensive to get a Gb pipe out  to Laramie, Wyoming).

So although in this example, it saved the PUBLISHER 95% of his share
of the distribution cost, it more than doubled every ISPs distribution
cost.

And this is why BitTorrent, even when used for legal content, will be
fought tooth and nail by ISPs unless and until there is regulatino
which prevents this.  BitTorrent is efficient for the publisher, but
inefficient for the ISPs, as each bit is transfered at least twice.